Your solution sets the closest index for all vertices. The ideal solution would be to only change the named attribute for the nearest vertices.
drem
I have an other named attribute and I would like to assign "1" to it for the vertices that are closest to the points.
Your solution is close to what I want
How would you improve the interface?
I do not have the time to post / comment usually.
Thank you for this useful advice, I will make sure my project follows your suggestions!
Thank you for your advice, I've experimented with python, but I couldn' really read and understand how more complex examples work. I tried to implement backpropagation shown in a python example and couldn't, because it wasn't clear what type each variable was. I like C++ mutch more and I think I'm not a beginner at this point. Would you mind answering how important do you think are these coding projects for getting a job?
I would like to make a http server to see how the web works. I would like to get a job too.
to access “friendly” parsed versions of commonly used data
What do you mean by this? And where is the header processing done? And btw thanks for your answer, I knew I was doing something wrong.
Edit: Are the possible options for headers stored in for example a header class, or are they just checked when clients are processed?
Thanks for sharing, I'm always interested in these topics
I do not think so. Your directional hearing depends on the shape of your face too. This means that everybody hears directions differently, because their face is different. I think people should be able to adapt to these smaller changes over time.
But I'm not sure what I'm saying is true. Games usually have binaural sound, but it may not be effective for some people, because the head-related transfer function (HRTF) that the game uses sounds different compared to what somebody would hear irl.
I found a solution, thank you for helping!