Nice. I'm digging the strappy look around the waist. It's got fantasy vibes.
Did they fight against the bulge, or for it?
I've thought about this some, and I don't think there's a clean line between authentic and inauthentic verbalization. There's sort of a feedback loop between yourself and your partner when you verbalize. Verbalizing to some degree often encourages your partner, makes the entire experience more heightened, and leads to the verbalization becoming more authentic.
Maybe he doesn't want them all dead, but he regularly abducts and dissects individuals who catch his attention. One is of specific interest, but has never been caught because the mongrelfolk are protecting it.
Make them live in terrible conditions, and look like monsters at first glance. This way your players will react to them as standard dungeons & dragons monsters, by which I mean kill them all. Afterwards, they find council chambers, crude medical facilities, nurseries, etc that imply that their society was surprisingly egalitarian and had a budding democratic government.
Give just enough of a hint beforehand so that they could have resolved things peacefully if they had been paying attention.
If harming your players emotionally is the goal.
Bonus points for art and holy texts or statues depicting the professor as a faceless, looming, menacing shadow in a white coat.
I can bend the last joint in my fingers independently. I also have a small nub on the tip of my tongue, which is only useful in one situation.
Man, I want that chunky laptop.
Type up fake email discussing it, leave it in the break room. Deniability.