To be fair, we currently have an overpopulation of jellyfish due to both the decline of turtles and raising sea temperatures, so if anything, this is helping.
TechieDamien
I've seen this happen on quite a few new releases. I think there is some eventual consistency stuff happening behind the scenes with the steam servers kind of like the old 301 views on YouTube, but for the achievements on steam.
Ethical, factorio, pick one. May I remind you of your war crimes on Nauvis?
All jokes aside, this is an interesting idea. Perhaps you could use the recursive blueprint mod to change the drop off location to avoid overcrowding? Not sure about how to do that in vanilla though.
If you don't want to help the slavers, here is a tip: you can destroy ladders.
It makes sense to go to other planets first since then you can use the new buildings to make the Nauvis base better. As long as you can support a steady stream of rockets to supply the planets, you should be golden.
Those are two completely different things. It is like saying "why hammers not apples?" There is no logical answer, they are just two completely different things.
Olive is hardware accelerated and if pretty stable nowadays.
Mercator projection strikes again
I've played 4 ranked games so far and they haven't been that different from casual games tbh. Biggest difference is probably more comms and more focus on teamwork.
There are 3 states: just about to kill, killing, and just killed.
Hi David Mitchell!
And not everyone will understand scientific notation unfortunately.