Stampela

joined 1 year ago
[–] Stampela@startrek.website 3 points 1 year ago

Switch Pro lacks analog triggers and depending on what games you play it can be a really bad thing.

[–] Stampela@startrek.website 2 points 1 year ago

You would be surprised about the time and skills it takes... let's just say that I use a tool meant to teach kids lmao https://www.tinkercad.com/

It's not hard, really. I grab my caliper, take measurements of the diameter of the analog stick, write them down, open Tinkercad and it's really just a bunch of cylinders I'm working with. Often the hardest part is finding a good logo that will print.

The real time wasting stuff is when I make them too thin and feel too flimsy, or when I print a test one and it's either way too loose or not large enough to fit.

Now that you know how modest the skill set to design those specific things is, on to the other issue, money: a 3d printer isn't a trivial impulse buy, but basic ones can be bought for around 200 euro! For example my Xbox analog cap has been printed on a (now discontinued) Monoprice Mini Select v2. 160 euro when I got it. There's sub 100 ones but I don't know how usable they are, plus they're even smaller and size does make a difference in what you can print.

[–] Stampela@startrek.website 3 points 1 year ago (2 children)

As I make this stuff, let me say you got lucky with dimensions. Bloody analog sticks are all different in size...

[–] Stampela@startrek.website 1 points 1 year ago

Not going to lie, I almost gave up a few times. But I can also be stubborn... anyway since this is apparently the first confirmation it works, it's probably be helpful if I mention that it's a 12gb 3060. :)

[–] Stampela@startrek.website 1 points 1 year ago (2 children)

My request is dumb, the UI is glitching a little but hot damn 12 iterations per second! Impressive.

[–] Stampela@startrek.website 1 points 1 year ago

... I'll check later, but I do remember grabbing the "right one" as I had version 12, so this might very well be it.

[–] Stampela@startrek.website 1 points 1 year ago (5 children)

Now knowing where to look, I did some fixing by myself! Main issue is that I had CUDA 10 and 12, no 11. Then after going insane about that tiny difference... I landed on something I lack the knowledge to decipher: "PyInstallerImportError: Failed to load dynlib/dll 'C:\Program Files\NVIDIA GPU Computing Toolkit\TensorRT-8.6.1.6\lib\nvinfer_plugin.dll'. Most likely this dynlib/dll was not found when the application was frozen."

All I can say is that the file is there.

[–] Stampela@startrek.website 1 points 1 year ago (7 children)

So, feedback. To begin with, it works! That's a massive improvement and allowed me to actually try it. Civitai.com downloading works quite nicely and... the generation is kinda slow. Slower than my iPhone 13 pro with Draw Things, a minute give or take 10 seconds. Poor phone crunches the same model in 30 something seconds.

Don't get me wrong, I appreciate it works to begin with, it's also easy to setup, but there's a fair amount of performance left on the table. Now depending on how much work there's to do it might make sense to chase further performance, but that's something only you can decide :D

[–] Stampela@startrek.website 3 points 1 year ago

3060 here, it might be the vram. SDXL eats a lot of it (and if you had say the vae in the wrong spot it would output very wrong images) so it might be that either 8gb aren't enough, or maybe they aren't enough with the resolution of your screen plus whatever you are running, like the browser.

Or, OR: the checkpoint is corrupted. I had that happen a couple of times in the past and the whole huge error with loading of another model was what happened.

[–] Stampela@startrek.website 2 points 1 year ago (9 children)

Really glad that could help! Since I've got your attention, I couldn't get TensorRT to work on Windows. At least 50% chance I didn't install it properly, BUT at the same time your gui was showing my 1650 instead of the 3060. After looking for some setting about Cuda devices and finding none I gave up. Generation times and usage pointed clearly at a normal 3060 task, even if the gui had the temperature for the 1650.

But anyway! One thing I'd like to ask is (now that there's a viable way to use it on my Mini) an option to allow other computers to access it, and better yet the API like in Automatic1111. Like that I could do some kind of LLM on the 3060 (I like Pygmalion 6b) and stable diffusion on the Mac.

All that aside, thanks for making a viable alternative to Draw Things. As much as I like it and the interface, choice is always good... and yours has the potential to be usable in remote :D

[–] Stampela@startrek.website 5 points 1 year ago

32... that's a sweet split of 16 for the vram and 16 for the ram. Supposing it works well it can completely fix any memory issues with any current games!

[–] Stampela@startrek.website 2 points 1 year ago

If it's just the net framework, installing proton tricks will be faster. Select the game, install software, net framework.

view more: ‹ prev next ›