NoHorizons

joined 1 month ago
 
[–] NoHorizons@lemmy.world 1 points 1 week ago (1 children)

First, please note that the "accounts" I'm referring to in the article are Google Play Games accounts. I'm playing v2.4.2, and... no, this error is definitely not related to attempting to revert back to a non-beta version. I have reverted back, but nothing happened for a long time. This error happened in a random date later that. The game will and only crashes if I log in to the game with my main account, but this doesn't happen with my sub account or when I log out. It seems like there is some kind of conflict between the game and Google Play Games.

 

Alright, as a Google Play Games user, yep, I used my Google Play Games account to log in to the game (Shattered Pixel Dungeon v2.4.2), but I have encountered some errors related to the game and Google Play Games. Even though I have successfully fixed all of these errors, I am still writing this post in the hope that the cause can be found and fixed, so that they do not happen again in the future.

The first time the error occurred it was related to a synchronization (sync) issue. I can't sync the game with my main Google Play Games account, I can only do this with my sub account, but at least when I successfully sync the game with a second device (using my sub account) and then log in to the main account, I can sync the game with the main account.

The second time the error occurred, the game keeps crashing whenever I open the game. It always happens if I log in to the game with my main account (but this didn't happen with my sub account). To fix this error, I had to delete all game data on my main Google Play Games account and then log back into the game...

I don't know if anyone else has had the same problem as me, but hopefully these errors can be fixed in the future...

[–] NoHorizons@lemmy.world 1 points 1 week ago (1 children)

Wait, 35 Potions of Healing?!? What the...?

[–] NoHorizons@lemmy.world 2 points 3 weeks ago (1 children)
 

Well, the Warlock is awesome. I finished the run with 23 Potions of Healing left, again (seven of which are Elixirs of Honeyed Healing)... Maybe not as impressive as this, but anyway... this is still a record for me.

As in the image, these are the challenges that have been enabled.

[–] NoHorizons@lemmy.world 3 points 3 weeks ago* (last edited 3 weeks ago) (1 children)

The Huntress starts with a useful Spirit Bow, but her starting melee weapon, the Studded Gloves, is extremely weak. This is an extremely serious weakness of the Huntress in the early game, but can be overcome by replacing the gloves with a better melee weapon (try to replace the gloves as soon as possible).

She can go through tall grass without trampling it, making it easier to surprise attack the enemies. Besides, with her Rejuvenating Steps talent, she can also create grass and have additional dewdrops and seeds. And with her Heightened Senses, the Huntress can detect enemies behind doors or walls (sometimes it helps her detect secret rooms). When combining Rejuvenating Steps and Heightened Senses (and a Wand of Fireblast or Disintegration), she can replace doors with grass and easily defeating DM-200s and Golems (as in the attached file).

With her Spirit Bow, the Huntress can attack enemies afar without worrying about thrown weapons breaking or running out (Darts can't be broken but they can run out). Her bow can also be enchanted, giving extra abilities (with a Crossbow, Darts can be (indirectly) enchanted, but, again, they can run out). (With her bow, I think Darts are unnecessary, you can save money for other things). The bow upgrades itself after every five levels of the Huntress, so you don't need to spend precious Scrolls of Upgrade on the bow, you can spend them on weapons and armor instead.

...

(The Huntress is actually my favourite hero).

[–] NoHorizons@lemmy.world 1 points 4 weeks ago (1 children)

The Freerunner can run at a faster speed, helping to keep distance from Cave Spinners and Succubi, as well as escape Evil Eyes' Deathgaze, etc.

[–] NoHorizons@lemmy.world 4 points 1 month ago* (last edited 2 weeks ago)

This is my own strategy. You can modify it to suit you.

A. Things you need to prepare for the battle:

a. ≥+7 Plate Armor or ≥+9 Scale Armor.

b. ≥+2 tier-5 melee weapon.

c. ~10 Potions of Healing (well... Actually, if you use good armor early, you won't need to spend too many Potions of Healing before the Yog-Dzewa battle, because even dwarfs can hardly deal you more than 5 damage per hit if you have good armor).

d. Some Potions of Invisibility and Potions of Shrouding Fog.

e. >4 Potions of Toxic Gas.

f. Some Scrolls of Rage or Stones of Aggression (they can be created in an Alchemy Pot using Scrolls of Rage).

g. Recommended to have:

– A Wand of Corrosion.

– An Ethereal Chain.

– Some Scrolls of Teleportation.

– Some Scrolls of Retribution.

– Etc.

B. During the battle:

a. Use Potions of Healing if your health is low (obviously).

b. Use Potions of Invisibility and Potions of Shrouding Fog to get rid of Evil Eyes and Scorpios, as well as all enemies in the battle.

c. Throw Potions of Toxic Gas at Yog-Dzewa.

d. Throw Stones of Aggression at Fists. This will force surrounding enemies to attack these Fists, and also help you avoid damage from Evil Eyes.

e. Etc.

C. After the battle:

If you can survive until then, so... congratulations! You won!

(Fortunately, Succubi won't appear in the battle. If they did appear, the battle would become a nightmare).

 
 

"Ascended with the Amulet" with 23 Potions of Healing (one of which is Sunfruit) + three challenges enabled. These challenges are Badder Bosses, On Diet and Into Darkness.

I played Sniper.

(Here is the Dungeon Seed: MWY-LMV-DCF. This is an extremely good seed where you can find a Dirk (not cursed) with Vampiric enchantment. This is why I still use a tier-2 melee weapon in the Demon Halls, haha).