JacobCoffinWrites

joined 2 years ago
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[–] JacobCoffinWrites 2 points 3 months ago (2 children)

These are really cool! Thanks for taking me on a tour. I'm jealous of your city's artistic streak.

[–] JacobCoffinWrites 4 points 3 months ago (2 children)

I feel like I've made pretty good progress on the solarpunk TTRPG adventure module so far. I mostly focused on the soon-to-be disincorporated fictional town of Comity NH this time, building out landmarks, local characters, and a map of the site:

Red dots are potential dump sites. (The guy who agreed to 'store' the industrial waste owned a lot of properties). Narrowing down potential sites will be a big part of the investigation.

I now have a description prepped for every spot with a name, a list of characters at each with a description and writeup of what they know along with suggestions for dialogue. The map shows the old state routes because they're relevant to the mystery, but I'm kind of hand-waiving that the place is actually riddled with tons of small trails and paths which the locals have built in lieu of trying to maintain a full network of paved roads barely anyone uses. I was inspired by the downsizing to achieve a maintainable transportation network described in this article. Some roads obviously still exist because they're useful, but others have been washed out and never repaired because none of the current residents need them for anything, while new trails cut through properties nobody has lived in for decades.

I've split the current population and the named sites between locals (the people who've lived here for the whole time and plan to continue no matter what) and the work crews (the population of younger folks who are here to assist in the deconstruction of abandoned buildings, the rewilding of damaged habitats, in various research and environmental safety test type activities, etc. Generally the locals will be able to give the players clues about the past which can help with that mystery, and the work crews will be able to answer questions about the present thanks to their equipment.

Fairer Way, down in the bottom right corner, is the players' starting point, at the end of the incomplete public transit system. They'll be able to talk to people there, do some research, and find transportation to Comity.

The Fully Automated Dev team has actually provided a template for making modules that I quite like - it's very organized and useful, almost academic in its layout. It's helped me a lot. The only thing I've run into is that the original format seems to expect a somewhat more linear game - perhaps because I'm fairly new to actually playing/running TTRPGs, the only thing I'm counting on is for the players to surprise me, so I'm doing my best to build the locations and clues with no set order, so they can explore as they please. So I've been building an outline, but it only has the broad sweeps of events, and goes by location rather than chronology after that, which I hope helps. I'm very interested to see how the players handle the investigation, and if they'll manage to think of avenues of inquiry that surprise me.

My goals now are to finish getting it organized and to keep filling in any gaps (there's fewer than there used to be, but it still needs some detail work). The plan is to get what Andrew (lead dev) calls a minimum viable product so we can try running it, and then see what it needs from there. I did start on some art assets (a few character portraits and one scene of the bike co-op) but that's mostly just keeping my attention span engaged.

[–] JacobCoffinWrites 2 points 3 months ago (4 children)

Thanks for sharing these!

I live in a place where murals aren't common and there's some pretty standardized ways most stuff is apparently 'supposed' to look. Whenever I see graffiti or buildings painted in some elaborate pattern or image, I'm kinda delighted. I love the idea of a society that makes art everywhere for its own sake and I'd hope a solarpunk society would abandon some of the home owner association-type standardization and would decorate everything from buildings to machines, in all kinds of styles. That might mean folk art with historical roots, like the zapista murals, it might mean carved panels on cabinets, or etchings on tools, metal sculpture, or who knows what. Embellishment not for commercial value but as self expression and messaging. So the topics and content would vary a lot.

I think there's a bit of punk in that, in refusing to paint or decorate with an eye on the resale value, like your house is a product for others rather than your own home.

I try to include murals, carvings, and other decorations in my solarpunk photobash art. (And when I refinish furniture and work on tools IRL, I try to add embellishments that weren't there when whatever it was left the factory floor.)

Unfortunately I've also found that in my postcards, where the buildings are usually part of a complicated background, murals can kind of act like dazzle camouflage, making it hard to tell what exactly is happening. So I'm still figuring out what works and what doesn't. (Ideally, you want the contents of the mural to be clear while also allowing for the building and the assorted stuff attached to it (plants, solar panels, other tech) to be easily recognized and understood. It's challenging.

All that said, I wanted to share some of my favorite murals found while trying to figure out what works and what to imitate:

I think my current favorite is the Belgian Antwerp-based street artist DZIA who paints these beautiful murals full of scribbly black lines and vibrant colors:

It's hard to pick favorites from his work.

http://www.myowlbarn.com/2018/01/animal-murals-in-pop-colors-and-bold.html

Lately I'm also really digging street art by L7M

[–] JacobCoffinWrites 8 points 3 months ago

Agreed. I'm told there was a time when thrift was considered a societal virtue, not just something you did if you had no other choice. I'd rather take pride in making do with what I have, fixing things when they break, and reusing parts from broken stuff in new projects than in trying to demonstrate wealth or buy my way to contentment.

[–] JacobCoffinWrites 2 points 3 months ago
[–] JacobCoffinWrites 2 points 4 months ago (2 children)

This seems kind of unnecessary. They've been pretty reasonable and polite, and after a quick look at their post history I didn't see any sign that this was asked in bad faith.

I get that anarchists probably get tired of answering questions, but it also seems like an important part of getting people who aren't already 100% onboard to better understand anarchy?

It may be a lack of imagination on my part, but I had trouble understanding most of the answers they got too, so I guess I sympathize.

[–] JacobCoffinWrites 4 points 4 months ago* (last edited 4 months ago) (1 children)

I think it's just reinforcing endless consumption as normal/good and blaming the youngest adult generation for whatever problems are happening.

[–] JacobCoffinWrites 13 points 4 months ago (5 children)

When some CEO or economist goes on the evening news claiming that young people are deliberately sabotaging the economy (and their profits) by not consuming as much as previous generations, that's the 'under' in underconsuming.

[–] JacobCoffinWrites 7 points 4 months ago (1 children)

I don't know if you'd find it worthwhile to put them all in one place too, but if you do, PoVoq (who runs the site) got the Movim microblogging platform set up and linked with Lemmy so if you have an account here, you can just start using it. It also uses the same markup language as Lemmy so you can just set a Lemmy post to edit, copy it, and paste it over there. I use it for my making and fixing stuff projects.

[–] JacobCoffinWrites 9 points 4 months ago (2 children)

I love the concept of passive greenhouses, and even did a photobash of one when people in another community were wanting more winter solarpunk art (though these are more like the passive greenhouses highlighted in the Low Tech magazine article than a proper Walipini with the steeper windows etc).

I also like this image for walipinis, as it shows the cold sump though I don't think the roof is right for where I am.

I definitely like the look of some of them

[–] JacobCoffinWrites 14 points 4 months ago (3 children)

Very cool! Also just wanted to say I really appreciate these posts with their mix of text and images. Thanks for highlighting so many cool solarpunk concepts!

[–] JacobCoffinWrites 1 points 4 months ago (1 children)

I'm so glad! And I'm glad you took a look at Harbour!

I'm not sure how seriously I'm going about promoting my work, exactly. I'm not trying to make money or anything, but I do want it to reach any audience that seems like a good fit, and I've found Lemmy and Mastodon to be great and encouraging spaces so far! I use a mix of federated and corporate sites for sharing the stuff I make. I've found that I have good conversations on both, but the corporate sites are much more aggressive at getting my stuff to the top of the search engine results. Some of them seem to have much less community though.

When I was regularly working on my Postcards from a Solarpunk Future series, I was very much trying to hit as many solarpunk communities as I could, as well as influence the first impressions people from outside the movement get of the genre, if possible, so I posted all over the place, my wordpress site, reddit, imgur, artstation, deviantart, as well as Lemmy, mastodon, and pixelfed. Even discord, occasionally. When you search relevant keywords, the reddit, deviantart, and artstation posts pop right up.

For ol' President Deer, I'm not as aggressive about trying to get it seen, it was more just a for-fun project. I post it weekly on my wordpress website, deviantart, Mastodon, and pixelfed, and occasionally to Lemmy and reddit when it seems like a good fit for a specific community, but that's not too often. It seems to be finding it's audience (some old pages recently got some interest from a bunch of folks on Mastodon) though it's obvious still quite small.

I'm not sure if that helps, but I hope it does. I'd say from what I've seen, I feel like I get more real interactions with other people on federated spaces, and I appreciate that I don't feel like I'm getting buried by the whims of the algorithm. Though on the small subreddits I still use (/r/solarpunk and /r/CoreCyberpunk) it still seems okay?

 

cross-posted from: https://slrpnk.net/post/1744045

Step-by-step explanations how to fix a garment using Sashiko and Japanese techniques. This blog features two Sashiko techniques (one explained and one in a step-by-step video)

29
submitted 1 year ago* (last edited 1 year ago) by JacobCoffinWrites to c/art
 

I’ve been thinking lately that I’d like to see more art that was meant from the start to be solarpunk. So I put together this photobash. If it goes over okay, I think I’ll try some other scenes along similar lines, trying to depict what I think of as aspirational aspects of a fictional solarpunk society.

This one shows part of a tech salvage co-op on a tech raid (inspired by arcade cabinet raids) where members of a co-op have located unused, in-tact technology, and have negotiated with the current occupants (or owners if no one lives there) for the recovery of the devices. These will then be used to extend the meshnet or add redundancies, improve the capabilities of libraries, or provide to others in their community.

I picture this being a kind of exciting event for those involved – all the members of the co-op, along with friends and relatives who wanted to help, would participate. People would pack for spending all day or days exploring and working in an abandoned building, and a motley collection of vehicles, mostly electrical and pedal-powered, would navigate some fairly rough and overgrown roads to the site. The co-op would hopefully have a fairly well planned system, with different roles (based on training and capabilities) and necessary equipment, defined ahead of time.

At the site, they’d meet with any occupants or owners, announce themselves, and start confirming whatever earlier scouting parties might have found. From there it would be something of a combination of urbexing, unlicensed electrical work to make things safe, and a lot of physical labor hauling everything out and packing it for the ride home. There’d likely be a fairly steady stream of vehicles rolling from the site back to whatever settlement the co-op operates out of.

I imagine a lot of the people supporting a raid are volunteers, either along for fun or on a favor-for-favor basis. I imagine that the local cycling clubs, rock climbing clubs, volunteer medics, bakeries, and bike-repair co-ops who support the thing all have excellent technology back home.

As for likely raid sites, I see office parks as being kind of unnecessary in general, and especially so in this setting (one I’ve been playing with for a bit but haven’t published anything in yet), where society and infrastructure crumbling have made commuting unreasonable and some of the work unnecessary. Being outside the cities and not in immediate use, they would have been a low priority for restoration/re-occupancy, making them a good candidate for this kind of salvage operation decades on.

 

I honestly have no idea if this is practical, the closest I ever came to utility cycling was riding with small furniture in a handlebar basket. I am working on a photobash where a salvage co-op is recovering technology from overgrown buildings, and I wanted to put some kind of vehicle out front. My first instinct was a wagon with tires/suspension from a car, but I thought this might be an opportunity to show off alternatives to horse or oxen, - is there some kind of larger-than-average contraption you'd like to see here?

26
submitted 1 year ago* (last edited 1 year ago) by JacobCoffinWrites to c/food
 

My neighbor recently asked me for recommendations for veggieburgers, and my SO and I started writing up this list and I thought I'd share it here, hope that's okay. It's a bit more commercial than a lot of the stuff I post here, but meat substitutions are honestly the easiest way I've found to get friends and relatives to try vegetarian stuff. It's easy to cook, guilt free, and with any luck, at least some of these options fit easily into their existing routine. From conservative relatives to friends on camping trips, we've gotten good results with these.

By it's nature, this list will be tailored to American brands accessible in my geographic reach. If you have any recommendations of your own, I'd love it if you shared them.

Hamburger:

  • Impossible/Beyond Burger for closest fit to the real thing. They're even better if you pour a little worcestershire sauce (turns out this has anchovies in it whoops) on them
  • Trader Joe's Quinoa Cowboy Veggie Burger - really good breaded veggieburger. Crisp them up so they don't fall apart, good with pickles and cheese. Personal favorite, try seasoning them like you would chili. 
  • Trader Joe's Veggie Masala Burger - good basic bean burger. 

Chicken:

  • Quorn's Meatless Homestyle ChiQin Cutlets are like chicken breasts, good on their own or chopped up in sandwiches, stir fry, pasta, or soup
  • Quorn makes a breaded, cheese-and-pesto-stuffed version which is awesome on its own, sort of like the premade Stuffed Chicken Cordon Bleu from the freezer section.
  • edit: Daring. Plant Chicken Pieces

Nugs (you really can't go wrong here, they're all good):

  • Morningstar Farms Vegan Chicken Nuggets (regular and buffalo): closest I think to the real freezer-section thing (minus the gristly bits) and probably the cheapest 
  • Impossible Chicken Nuggets - also very close, sometimes more expensive 
  • Trader Joe's Chickenless Crispy Tenders - a little bit their own thing but very good
  • Gardein Breaded Turk'y Cutlets - my personal favorite. These are a bit small so I'm counting them as nugs

Bacon:

  • Morningstar Veggie Bacon Strips, it's not super close but it's a similar experience, a little easy to burn if you like it crispy

Deli meats:

  • Tofurky brand Hickory Smoked Deli Slices

Sausage: 

  • Morningstar Breakfast sausages - good in breakfast sandwiches, omelets, rice, or just on the side
  • Trader Joe's Soy Chorizo - this is awesome in all kinds of stuff, including soups, rice, pasta, and fauxganoff
  • Field Roast Classic Recipe Plant Based Sausage Breakfast Patties - great in soups and rice dishes, especially spicy ones
  • Impossible Sausage - these are apparently the closest fit to grilling sausages though I haven't tried them yet

Steak:

  • Trader Joe's Beefless Bulgogi - This stuff cooks up more or less like steak tips and goes great in stir fry, and especially in soup, where it even holds its shape and texture and lends a nice flavor

Turkey (Thanksgiving style):

  • Quorn Meatless Turkey-Style Roast - my SOs recommendation 
  • Trader Joe's Breaded Turkey-less Stuffed Roast - my recommendation 
 

Drugs and Wires is a cyberpunk webcomic set in a fictional post-soviet, eastern European country in the 1990s. It primarily follows cyborged members of a now-collapsed scene for VR junkies, and the woman who runs an unlicensed chopshop, and a conspiracy around a worm that's been killing cyborgs. It's on hiatus at the moment, but it still has eight chapters of excellent content worth checking out.

48
submitted 1 year ago* (last edited 1 year ago) by JacobCoffinWrites to c/diy
 

cross-posted from: https://slrpnk.net/post/1581214

I posted this to zerowaste since it's all made of old lumber I found on trash day or got from my local Everything is Free page, but I know the DIY community is a bit more active so I thought I'd share it here too. If you like this sort of thing, I've got more posted over there.

There are bats living around my parent's house. I wanted to build them a house of their own. They seem to like the barn - we think the scratches on the wall below the eaves might be from bats landing and climbing their way up into shelter. They only seem to exist below the eaves, so I'm hoping that's a good sign that they'll notice their new house quickly.

If you've seen my other posts here, you'll know I try to make everything I build out of old materials, stuff I find on trash day, pull from construction debris, or get from my local Everything is Free page, so that was part of the challenge of building this one. I pretty much managed it - the only thing I bought new was the caulking I used to seal the joints, everything else, wood, stains, screws, bituthene, etc was all old stuff.

I started with a kind of motley collection of materials but I like the challenge of finding secondhand stuff that'll work. On the uphand, I didn't have to cut up bigger lumber just to make the spacers, they were all small scraps from other projects. I don't remember where I got the nice piece of half-inch cabinet plywood. The 3/8" plywood came from a fellow I met through Everything is Free, and the pine boards were found on trash day.

I followed this guide from the state of Massachusetts as closely as I could since we're in a similar region, though I had to make it slightly narrower than the specified 17.5 inches because of the dimensions of the 1/2" plywood. I also made the roof slightly wider, because the board was already that length and it seemed like it would offer additional protection, so no need to shorten it.

We had access to a laser cutter through a local makerspace, so my SO and I decided to burn a paisley pattern into the smaller panels just as a quick flourish. I'm actually very pleased with how that little detail looked on the finished version, and it's something I'll play with in future furniture building projects. The sides were slightly longer than the laser cutter's working space, so I had to carve a little of the pattern by hand, but once it was stained they blended in pretty well.

The instructions tell you to cut groves into the interior surfaces to make it easier for the bats to climb. For most of them I did regular horizontal lines, 1/4" to 1/2" apart, but I got bored a couple times and cut climbable murals instead. I tried to emphasize lots of horizontal handholds, and I made sure that each compartment got at least one regular 'ladder' too. Given that they seem to already be climbing the wooden siding of the barn, I think they'll still find this pretty usable.

The instructions all said to stain it with water based stain so the fumes/smell wouldn't bother the bats. I did all the interior surfaces with a can of expresso water-based stain and the outside surfaces with two coats of oil-based stain for improved water resistance (and because I ran out of the water-based stuff). I left all the panels leaning upright on our porch for several weeks so they could offgas with good ventilation, prior to assembly. All the stains came from Everything is Free.

I decided to stain the paisley panels with red mahogany stain and the rest with two coats of ebony to give them a little more contrast. This left the roof and front stained black for maximum sun-warming. On the front paisley panel, which had a frame around the pattern, I did my best to do the inside in red and the frame in black, to match the sides. It was all pretty much hidden by the very distinct grain that piece of plywood happened to have. A prestain might have helped, though I mostly wish I'd had more of the cabinet plywood I used for the upper front and back.

I started assembly by attaching the back to the sides, and started that by caulking the joint. The silicone caulking was the only thing I bought new for this project. I could probably have kept asking around until I found some, but I settled for giving the rest of the tube away on Everything is Free because I didn't think I'd use it for anything before it expired. The directions emphasized that you really want a good seal everywhere except the specified vents, because the bats need to be warm and dry, so I made sure to seal all the exterior joints well.

Once it was all assembled, I added a coat of oil-based urethane to the top and sides of the roof to help with water resistance. If it warped, that could allow drafts and additional moisture intrusion. I also added little bits of trim to the sides under the roof, after sealing that joint a second time.

We hung it partly using some metal strips my dad had from past projects, for attaching chimneys to the roofing around them. They were galvanized and a kind of corrugated pattern. I found two sets of two where the existing holes lined up, and drilled two new ones in each set so they all had four. Then I painted them and attached them to the back.

Another relative provided a scrap of bituthene which we stuck/stapled to the roof for additional waterproofing.

Once it was ready, I pushed it to the top of a tall ladder leveled it against the wall, and put two screws through each metal bracket, then two screws through the landing strip at the bottom, and two toenailed in through the vents on the sides. I'm told that was overkill but I really didn't want any bats we housed to fall off the wall someday. At this point, if it goes, it'll take the siding with it.

 

There are bats living around my parent's house. I wanted to build them a house of their own. They seem to like the barn - we think the scratches on the wall below the eaves might be from bats landing and climbing their way up into shelter. They only seem to exist below the eaves, so I'm hoping that's a good sign that they'll notice their new house quickly.

If you've seen my other posts here, you'll know I try to make everything I build out of old materials, stuff I find on trash day, pull from construction debris, or get from my local Everything is Free page, so that was part of the challenge of building this one. I pretty much managed it - the only thing I bought new was the caulking I used to seal the joints, everything else, wood, stains, screws, bituthene, etc was all old stuff.

I started with a kind of motley collection of materials but I like the challenge of finding secondhand stuff that'll work. On the uphand, I didn't have to cut up bigger lumber just to make the spacers, they were all small scraps from other projects. I don't remember where I got the nice piece of half-inch cabinet plywood. The 3/8" plywood came from a fellow I met through Everything is Free, and the pine boards were found on trash day.

I followed this guide: https://www.mass.gov/doc/build-a-four-chamber-bat-house/download from the state of Massachusetts as closely as I could since we're in a similar region, though I had to make it slightly narrower than the specified 17.5 inches because of the dimensions of the 1/2" plywood. I also made the roof slightly wider, because the board was already that length and it seemed like it would offer additional protection, so no need to shorten it.

We had access to a laser cutter through a local makerspace, so my SO and I decided to burn a paisley pattern into the smaller panels just as a quick flourish. I'm actually very pleased with how that little detail looked on the finished version, and it's something I'll play with in future furniture building projects. The sides were slightly longer than the laser cutter's working space, so I had to carve a little of the pattern by hand, but once it was stained they blended in pretty well.

The instructions tell you to cut groves into the interior surfaces to make it easier for the bats to climb. For most of them I did regular horizontal lines, 1/4" to 1/2" apart, but I got bored a couple times and cut climbable murals instead. I tried to emphasize lots of horizontal handholds, and I made sure that each compartment got at least one regular 'ladder' too. Given that they seem to already be climbing the wooden siding of the barn, I think they'll still find this pretty usable.

The instructions all said to stain it with water based stain so the fumes/smell wouldn't bother the bats. I did all the interior surfaces with a can of expresso water-based stain and the outside surfaces with two coats of oil-based stain for improved water resistance (and because I ran out of the water-based stuff). I left all the panels leaning upright on our porch for several weeks so they could offgas with good ventilation, prior to assembly. All the stains came from Everything is Free.

I decided to stain the paisley panels with red mahogany stain and the rest with two coats of ebony to give them a little more contrast. This left the roof and front stained black for maximum sun-warming. On the front paisley panel, which had a frame around the pattern, I did my best to do the inside in red and the frame in black, to match the sides. It was all pretty much hidden by the very distinct grain that piece of plywood happened to have. A prestain might have helped, though I mostly wish I'd had more of the cabinet plywood I used for the upper front and back.

I started assembly by attaching the back to the sides, and started that by caulking the joint. The silicone caulking was the only thing I bought new for this project. I could probably have kept asking around until I found some, but I settled for giving the rest of the tube away on Everything is Free because I didn't think I'd use it for anything before it expired. The directions emphasized that you really want a good seal everywhere except the specified vents, because the bats need to be warm and dry, so I made sure to seal all the exterior joints well.

Once it was all assembled, I added a coat of oil-based urethane to the top and sides of the roof to help with water resistance. If it warped, that could allow drafts and additional moisture intrusion. I also added little bits of trim to the sides under the roof, after sealing that joint a second time.

We hung it partly using some metal strips my dad had from past projects, for attaching chimneys to the roofing around them. They were galvanized and a kind of corrugated pattern. I found two sets of two where the existing holes lined up, and drilled two new ones in each set so they all had four. Then I painted them and attached them to the back.

Another relative provided a scrap of bituthene which we stuck/stapled to the roof for additional waterproofing.

Once it was ready, I pushed it to the top of a tall ladder leveled it against the wall, and put two screws through each metal bracket, then two screws through the landing strip at the bottom, and two toenailed in through the vents on the sides. I'm told that was overkill but I really didn't want any bats we housed to fall off the wall someday. At this point, if it goes, it'll take the siding with it.

 

https://www. artstation.com/artwork/QXza14

I came across this art posted to Mastodon and wanted to share it here. I really dig this one - it looks futuristic but reasonable, more practical than a lot of depictions of solarpunk buildings I've seen which often remind me of the kind of elaborate, temporary structures countries put up for the Olympics or to showcase how modern they are.

I always love the kludged-together mix of old and new, it's core to some of my favorite cyberpunk scenes, but I think it should fit solarpunk even better since it aligns with avoiding waste and reusing what's already here.

I like how it fits both genres thematically. In cyberpunk, it's part of the rejection of the idea that technology can fix everything. Even in a future where they build lots of Jetsons-looking skyscrapers, someone's getting left out, and the stories are most interested in those people. The future being distributed inequally helps them discuss wealth inequality, exploitation of workers, and other themes core to the genre.

In solarpunk, I think that mixing of tech and construction could/should be aspirational. Older buildings might have used too much concrete, or lots of synthetic materials, but they're here now, and it's practical to use what we have and avoid waste where possible. Sort of emphasizing reuse in art, rather than depicting a scratch-built future. In addition, it's realistic; people upgrade the places they live. They might love the place, or just not have the resources to move or replace it. And one of my favorite things about solarpunk is that it's not utopian but optimistic. I'll keep an eye out for more like this.

 

I honestly can't believe I didn't think to recommend this comic earlier. It's an awesome cyberpunk tech-noir tangle of crime and revenge and plots in a very cyberpunk city just loaded with awesome visuals. It's gritty and dark and sometimes funny, and I have no idea how the author is managing the update schedule he's been doing for years now. It's got over 600 pages and just updated three days ago. I have no idea the size of their audience, there aren't often tons of comments on the site itself, maybe a bunch of you are already reading it, but if anyone's missed out, take a look!

 

The next Protocyberpunk story I wanted to recommend is a bit more of a stretch than The Space Merchants but I'm prepared to argue for it. It's a short story called The Velvet Glove written by Harry Harrison (the prolific author behind the Stainless Steel Rat, Deathworld, Make Room Make Room, Bill the Galactic Hero and like a hundred other stores) in 1956.

It's short, it's available for free on Project Gutenberg. I think I'm going to spoiler-tag the rest of my case for this being protocyberpunk because it's a fun little piece and even the premise is a little bit of a spoiler that wouldn't ruin it for you but might change the reading experience.

spoilerThe story focuses on Jon Venex, a robot and second class citizen in New York, who gets dragged into a criminal enterprise and escapes using his wits and by exploiting some of the features of his mechanical body.

It has a few of the common cyberpunk elements - the technology, and the way it's fallen into the hands of common people is a big one. 'The street finds it's own use for things' I think applies both to the robots themselves, who now own their own bodies along with the responsibility for their maintenance, and to the criminals who have found a way to exploit the robots' hard-coded drive to protect humans so they can use them in their heist.

There's a class divide, both by wealth and between humans and robots that leaves an underclass of people like the protagonist. This divide is pretty much the primary element of the setting, the bigotry against machines is a major factor in the plot, setting up the characters' circumstances and vulnerability, and also paving the way for Jon to escape when the criminals underestimate him. The scene where the black man saves him from a quickly-forming mob might read as a bit trite now but it was written in 1956. The civil rights movement was very much underway, sundown towns still existed. Emmett Till had been lynched only a year before and similar murders would continue for decades. I've seen it argued that in the early days, the 'punk' in cyberpunk referred more to the authors and their rejection of mainstream trends in science fiction than to their characters, who tended towards being more common criminals than revolutionaries. I figure writing scenes like this one at that time would qualify, though I'm not sure what Harrison would have thought of the title.

In the end, I think it's the way Jon exploits both the criminals' low expectations of him and the technology of his own body to escape and call for help that pushes it towards feeling proto-cyberpunk to me.

Beyond that, I love the little details of the setting - the robot family names being the model or class of robot, the decrepetness of the hotel, even the detail of the power line executions, Alec Digger hiding a diamond, stolen from the mining company, inside his eye. I have a special fondness for the rusted-out robot built of cheap parts by a cheaper company. There's even a hint of the kind of corporate espionage and sabotage we expect in modern cyberpunk, which they use to trick Jon into taking an off-the-books job.

 

Arcade cabinets aren't very solarpunk. They were huge items, heavy particle board, plastic, metal and glass and electronics, meant to be used for a couple of years and thrown away. For most of the golden age of arcade gaming, cabs were a bespoke arrangement, each one designed custom for their specific game, so when a particular model failed to sell as well as anticipated, brand new units were often dumped in a landfill rather than repurposed.

Just the same, I want to share a blog about arcade cabinet restoration (and also arcade history etc). Here's why:

Something brushes against solarpunk, I think, in the way the collectors of arcade cabinets treat them, like the technology is a precious natural resource, discovered in old barns and garages and warehouses, carefully recovered and conserved. Still put to use, but carefully, with the intent to pass them on to the next person.

Parts are traded around, broken machines carefully fixed. Favors traded. Even cabinets destroyed by water damage or mold are often picked over for parts, for the components are part of a small and ever-dwindling supply with no modern, (or at least authentic) replacements to be had.

I think they treat this technology the way I wish everyone else would, and how I think people in solarpunk fiction, which sometimes takes place in postapocalyptic settings where society is rebuilding more carefully, might treat the working remainders of a more wasteful society.

(They're helped of course in that technology was simpler for arcade gaming's run from the 60's through the 80's. Big chunky components, simple single layer boards, something a knowledgeable person with a multimeter and soldering iron could fix. I think there are some areas (certainly not computing) where I wouldn't mind seeing a return to simpler designs. Why is there a multi layer PCB with in-built components in my blender that works the same way as my grandparents'? But we'll need more of a fixing culture for there to be any real benefit to that.)

This blog goes into the history of arcades and gaming, but it also chronicals 'raids' where collectors work together to recover recently -rediscovered, often abandoned arcade cabinets and the writer's personal arcade cabinet restoration projects.

If you like seeing old stuff fixed up, especially around both electronics and furniture, I definitely recommend this.

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