GloopBloop

joined 1 year ago

Now that it's been out for a bit: I like the events, but encouraging player interaction with the +10 boost is my favorite part of forestry. I used to play Guild Wars 2, and that game rolled loot/xp drops separately for different players. This made it so having more players around would never be detrimental. Meanwhile, in OSRS, it's often required or at least beneficial to hop worlds for skilling/pvm tasks so you can be alone, which feels out of place for an otherwise very social MMO. The boost and changes to tree despawning address that for wc really well, and I've probably seen more in public chat the last couple days than I've seen for the last few months (excluding wintertodt and ge). I'm hoping more content (e.x. salvaging from the sailing blogpost) follows the same route of having more people around being helpful, or at least not actively hurting your xp rates.

tl;dr I'm just happy that forestry encourages being social

 

We’re back with our next Sailing refinement topic, and it’s another really important one. Now that we’ve learned how Navigation will work, we can move on to the systems and gameplay loops that will form the bulk of our new skill. Let’s ‘dive’ in!