It sounds like in the end, he still really likes the core gameplay, but the community has been destroyed some unliked updates to the game, and he's pretty sure that the devs are inflating the steam numbers through private matches with all bots. It's wild how many hours that is, but he probably thinks the game is no longer worth it, amd has sour feelings towards the devs.
Fedop
I feel like I'm ranting but I just want to talk about this game so much. The game is basically linear, but if you find a random hidden path you're rewarded with a tiny bit of environmental storytelling. If you work your way off the main path, you find entire sections of jump challenges that have no purpose to the game. It's like the game is saying "Look at this thing I built! Come jump around for a while!"
Lorn's Lure - This game absolutely enthralled me over the past 2 weeks. It's a parkour/exploration game, one developer, and it's just so well designed. Punches way over it's price for $15.
The maps are these enormous sprawling runes of an ancient machine, and there so much to find and see in each level. Then after beating the game you can go back with all upgrades and there are so many new paths, new secrets. There's this special feeling when a developer adds so much in just for their love of the game. Things that don't unlock new content, don't satisfy any goals, just more fun and interesting stuff to look at and play around in, if you want. Then you get to the last level and it's such an emotional peak. It's like the dev spent 7 chapters just teaching us, preparing the player for the final level, and then doesn't hold anything back.
AND it relates to both Hatch and Kill the K.O.T.H., Hatch specifically could be a lesson in pacing, I recommend that as well for anyone interested.
Lazer guided seed bombs seems almost reasonable. And the impact creator tills the soil!
Oh, is it that time again? Time for warm tea, cozy blankets, and cowering from wolves in The Long Dark? This is the game that fully convinced me on the steam deck.
The author of this article has a little website where he reviews indie games, its been a good read, and just reeks of a passionate writer. https://buried-treasure.org/
I love Cube! But don't forget about Cube 2: Hypercube, or the (admittedly weaker) prequel, Cube: Zero. https://en.m.wikipedia.org/wiki/Cube_(film_series)
I used SimulaVR pretty regularly for a while! I've moved and don't have my VR headset set up anymore, but it was a good month of usage for programming, but the tech has probably developed since I last used it.
This comment is decrying it's parent, but it doesn't say anything to refute the points made. Energy use, intellectual property theft, and non-consensual porn seem like pretty decent things to be worried about.
You can play BAR on the steam deck!? That's awesome! But how are the controls? Playing without keyboard/mouse?
Iirc, №10 of the Federalist papers is specifically about how an overly strong federal government would lead to a 2 faction system, suggesting that the smaller states could more easily maintain multi-faction representative groups. But over the centuries, the federal government has become more proportionally powerful, which is a fact I'm sure all the non-monarchists would be horrified by.
If anyone is more interested in the review than the article, here's the text below. It seems like he was also making mods and patches for the game.
REVIEW: Important disclosure here: Prior to the release of BZ98R (and still to this day), I have been a player of the original game up until it's final unofficial patch version 1.5.2.27 U1. This game is entirely based on this community patch. People who have played 1.5 are going to feel differently about the game than people who last played it 20 years ago (1.3, 1.31, 1.4...). The same goes for people who had never played BZ98 in any form prior to purchasing this game. This review involves numerous statements of objective fact but it was still written by someone who was playing 1.5 for years prior to the release of this game. I understand that the release of this game was the first many many people heard of BZ98 being alive but the truth is that it never ceased living - it's good that it brought many back into the fold but it also basically killed the existing community surrounding it. When I heard that this was being made, I instantly experienced fear of what would happen to my beloved game... my fears were well-founded. What follows is my original review:
I've been intending to do this for a LONG time...
In nearly every way, BZ98R is inferior to the final version of BZ98 1.5 (1.5.2.27 U1) that came before it. If 1.5 had things like HUD scaling so I could play at high res and still be able to read text, I'd probably play it instead and advocate that others do so as well.
The graphics "upgrade" is hardly an upgrade when the most interesting feature of BZ1 was lost - destroyed ships flying into several pieces. There is a massive laundry list of SEVERE bugs that did not exist in 1.5 and I am not aware of any meaningful bug in 1.5 that was fixed by BZ98R.
If you look on the workshop you will see several LUA patches made by me that deal with many of these problems; I strong encourage people who want to enjoy campaign to subscribe and activate them.
I also have a somewhat successful patch for this problem on the workshop as well
still not feasible to repair the mistake with regard to stock maps ...
If it weren't for the fact that this game's release AND Rebellion's policies KILLED 1.5, I wouldn't be likely to have played so many hours of this (I idle a lot, I swear!)
I'm going to stop right here for now. I mainly do not recommend this to people who care much about multiplayer.