FREEZX

joined 1 year ago
[–] FREEZX@kbin.social 2 points 1 year ago

I have a cheap chinese TM80S RIBO aibrush + compressor kit. Works amazingly well for regular thinned down acrylic colors, but don't ever try to put something more viscose like a primer through it, the pressure from the tiny motor is not strong enough.
That said, the kit was only like 50 euros on AliExpress, and will get you familiar with now to use an airbrush and how to take care of it. I also recommend buying an additional nozzle + needle, and don't tighten the nozzle too much, I broke mine :D

[–] FREEZX@kbin.social 1 points 1 year ago

I'd like to add Archcraft to the arch-based distro suggestion. It's arch, but with a selection of sleek DE configs.

[–] FREEZX@kbin.social 43 points 1 year ago (18 children)

One side is reacting on decades of oppression, the other is reacting on that reaction. They are the same.

[–] FREEZX@kbin.social 9 points 1 year ago

For games, a big one is that none of the common APIs are supported, apple just supports Metal and nothing else. There are compatibility layers, but it's a hurdle.

[–] FREEZX@kbin.social 48 points 1 year ago (6 children)

I suspect that would rapidly heat up the metal and potentially burn that victim :(

[–] FREEZX@kbin.social 1 points 1 year ago

That looks like an interesting project, but it seems it hasn't been updated in over a year, and is only compatible with bevy 0.6. The current version is 0.11 or something. I've had my ass kicked before by relying on projects that didn't have a lot of support available, so I would stay out of this one.

[–] FREEZX@kbin.social 1 points 1 year ago

Thanks. We're fortunately still on 2022, so it won't really affect us at this point.
I've been keeping an eye on godot for a while, it seems like a very interesting engine. I'm not sure if it's ready for prime time for the scale and rendering quality we're usually looking for, but it might be a great option for 2D and smaller-scale projects.

[–] FREEZX@kbin.social 26 points 1 year ago (4 children)

Unity dev here. Will switch on our next game, but don't have the choice for the current game that we've already invested 4 years into.
Also, bevy looks nice code-wise but it desparately needs a proper editor and GUI to make it artist friendly

[–] FREEZX@kbin.social 5 points 1 year ago (11 children)
[–] FREEZX@kbin.social 2 points 1 year ago

All he wanted was a Pepsi

[–] FREEZX@kbin.social 2 points 1 year ago (1 children)

Which category would you put scoop in? I like it and use it regularly on windows, I find it much better than choco. No experience with Winget

[–] FREEZX@kbin.social 4 points 1 year ago (1 children)

Had the opportunity to try out and develop for the hololens 2. I don't dig it at all. It's still big, has a tiny field of view, and when I compare it to VR, it's so much less immersive. Not that it's not impressive technology - it totally is. The best IMO would probably be a mix of both - high FOV, direct, no-camera passthrough that can be blacked out on demand. Meanwhile, VR is king, although a bit of a niche because of all the setup, required room etc.

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