this post was submitted on 21 Jun 2023
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Godot

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So ive been told many time sto use godot becasue its for low end computers and it like unity but not. the thing is im not sure where to start or even whihc version of godot would be best to use. there another thing si cant code like at all i usally look up some code or let chatgpt do the wrok or expalin things to me but its usally not too good in that department. but i really want to make a video game and im not sure why or even how to start or what i should make, becasue i keep coming up with ideas that are way to complex.

do you have any tips, advice or something you would like to share with me by chance?

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[–] MentalEdge@sopuli.xyz 6 points 1 year ago* (last edited 1 year ago)

Godot is probably a pretty good engine to learn stuff with. There are a ton of guides on youtube for it.

Skills translate, learning one game engine is never entirely a waste of time, even if down the line you end up going with some other one. Modeling, shaders, code, as you get better at it all, and your understanding of things improves. Even after a switch, you'd get up to speed a lot faster than the first time.

Start with something extremely simple. Something you wont sell or maybe even show to someone else. For me, back in the day, I made an extremely simple twin-stick shooter in pygame. You could make sudoku, if you'd like to learn the programming side of things. Another good practice project is tetris, which you could start off making in 2d, and then figure out how to do 3d by doing tetris again, but in 3d.

I never got that into game dev, but I still use my skills to mod titanfall 2 today.