this post was submitted on 04 Sep 2023
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Baldur's Gate 3
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Baldur’s Gate 3 is a story-rich, party-based RPG set in the universe of Dungeons & Dragons, where your choices shape a tale of fellowship and betrayal, survival and sacrifice, and the lure of absolute power. (Website)
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Yanno, I never thought about players approaching this without having D&D experience... this must be quite overwhelming for them!!
I've played D&D across 4-5 editions (depending how you count 3 vs 3.5) and even I make very suboptimal plays compared to some of my buddies. For the folks who step in without any idea of the spells and abilities, it's gotta be pretty challenging to wrap your head around what spells you should be casting when and what to expect as an effect.
How are y'all making out? I'd guess you'd read the different descriptions of each spell or ability and slowly parse together what works and what doesn't, but is it too daunting? Do you feel overwhelmed by it? Do you feel like you're coming to a better understanding as time goes on?
You don't really lower a target's AC, it usually stays constant. The AC is just the number you have to roll against to hit.
Ie, you roll a 10 on a d20. You have a bonus of +8 to hit. That means you'll hit the enemy as long as it's AC is 18 or lower.
Saving throws are the reverse. The enemy who's getting targeted by a spell gets to roll and add their save bonus to try and beat your spell DC, which is usually somewhere from 15-20 ish.
You don't really need to know the maths going on, it's all represented by the % chance that pops up when you go to target something. If a hit says 95% chance, that means you'll hit as long as you don't roll a 1 on a d20.
As for Karlach's AC, that's just a barbarian thing. Barbarians are usually unarmored, but they get to add their Con stat to their AC as well as their Dex. They have a lot more HP to make up for getting hit more often, and they resist all physical damage while raging so they're still quite tanky despite having a lower AC.
No problem, feel free to ask if there's anything else that isn't clear, it's a complex game