this post was submitted on 13 Jun 2023
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I was curious about writing one-off scripts in Godot, so here's a tiny example for doing that in Godot 4.
./hello-godot.gd (also in my dotfiles):
Note the first line, which invokes godot and includes the
--headless
and--script
arguments. You can read more about these args viagodot --help
.Once the script has executable permissions (typically via
chmod +x hello-godot.gd
), you can run it in a shell like:That should output something like:
This kind of thing can be useful for running tests via something like GUT (which is where I started digging into this), or exporting games in scripts/CI.
Which makes me think I should look into how some of those godot CI docker images run - maybe there are other arguments/features/best-practices there to build on.