Blender

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A community for users of the awesome, open source, free, animation, modeling, procedural generating, sculpting, texturing, compositing, and rendering software; Blender.

Rules:

  1. Be nice
  2. Constructive Criticism only
  3. If a render is photo realistic, please provide a wireframe or clay render

founded 1 year ago
MODERATORS
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I use blender + some addons for work (I work as a landscape architect).

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Render on the left, real product photos on the right. (clay render and wireframe in comments)

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For those who make greater than 32 mistakes in a row but less than 256

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The long awaited/brewing official Blender Extensions Platform's public alpha version has silently gone online a few days back and can be accessed at http://extensions.blender.org/ !

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submitted 6 months ago* (last edited 6 months ago) by Sunforged@lemmy.ml to c/blender@lemmy.world
 
 

So I'm very new to blender. Found some great tutorials and managed to get my first low poly sketch to a point I am pretty proud of in a couple days. (Pictured!)

Unfortunately the video guides for rigging/animating are going way too fast or not in depth enough. If anyone has a good video or guide saved I would appreciate some direction!

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submitted 6 months ago* (last edited 6 months ago) by directive0@lemmy.world to c/blender@lemmy.world
 
 

I've been working on this scene off an on for about 4 years now. Its become a sort of log of my progress learning blender. From subsurface modelling to node texture creation, volumetric effects, etc.

Its far from done. It's missing some props (the falcon, some desk stuff) and a real narrative focus. Not to mention the janky scenery outside. Its a work in progress.

Its not exactly the stuff that dreams are made of yet but I wanted to share as its getting close to a level I'm proud of.

So long!

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I decided to make a plastic window which is common in my land.

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submitted 7 months ago* (last edited 5 months ago) by YaraGardaria@toot.garden to c/blender@lemmy.world
 
 

3D as psychotherapy or my children's room

I used to often make rooms like this. It was like I was putting together my dream house in Blender. This project was different. It was regret about the past and fear about the future. A year ago, this project led me to burnout. But recently I finished it and closed this story.

@blender

#blender #blender3d #3d #DigitalArt

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Hey guys, i'm a begginer web designer and i am using some of 3d assets in the site that i'm working on. I want to know how do i remove this line texture in this bar!

Sorry for the idiot question, i am really beggining in the 3d world too.

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submitted 7 months ago* (last edited 7 months ago) by ExtremeDullard@lemmy.sdf.org to c/blender@lemmy.world
 
 

Hey everybody,

I'm following up on this post. I've brought myself up to speed with free-as-in-libre CAD software - which was easy, since I have years of experience in CAD - and now I'm learning Blender, as I said I would 🙂

So I've followed a few tutorials. But as always, I've found them useful only up to a point, because I need to do stuff myself to remember. Also, I need to do something useful to me otherwise I get bored. Sorry that's just how I work.

So now I'm modeling the enclosure of one the devices I work on professionally. Nothing super complicated: it's a 100-ish x 60-ish x 30-ish aluminum enclosure with a raised lip at the front, a bezel, some cooling fins on top, 4 triangular pockets at the back for screws and filleted edges all around.

So far I've modeled most of what's square, and the triangular holes. I figured I'd look into the finer details and the filets later (and if I started out wrong, I can always start over, no problem).

My questions are these:

  • Most of my difficulties seem to come from trying to replicate the dimensions of features accurately. I want this model to be exact to within 0.1 mm, but essentially Blender seems to be making it excrutiatingly difficult every step of the way.

    I'm slowly discovering tools and developing a workflow to make my life easier, but more or less 80% of what I do is calculating the absolute position of individual vertices and making edges and faces out of them. Because however hard I look at the tools available, I can't seem to find any that I could use in any way to make it easier to dimension things or position them with respect to other things. It's really, REALLY tedious.

    I'm fairly certain half of the problem is that Blender isn't a good tool for what I'm trying to do, and I'm sure if I keep at it, I'll find cleverer ways to achieve what I want (and like I said, the process of figuring this out itself IS my way of learning, so I'm not complaining).

    Still, I'm roughly 15 hours into this and I reckon I'm modeling at 1/10th the speed I would with a traditional parametric CAD software. In other words, what would be a quick one-hour job in SolidWorks takes me 10 hours in Blender.

    Does it get easier? 🙂

  • Speaking of parametric modeling: is there any way to make Blender parametric? It reminds me furiously of AutoCAD 25 years ago: I add more and more features to my model, I refine it, and I dread the moment someone will walk into my office and tell me "It's nice, but this dimension here is wrong" - and bad luck, it's one of the main dimensions and I have to spend half a day redoing everything, where a parametric modeler would let me change the dimension and would recalculate all the other dependent features.

    Is there any way to "record" the building steps I do in Blender and replay them on intermediate meshes that I could go back to and modify?

    Although mind you, I'm asking this but I have a feeling I'm approaching Blender entirely the wrong way here as well...

  • Finally, a colleague of mine uses this gizmo in SolidWorks / Windows. He swears by it. I've been using a Kensington Expert Mouse trackball for decades, but sadly Blender turns out to be exceptionally awkward to use with that trackball. No matter how hard I try to get used to clicking the wheel button to spin the 3D view, it's just really uncomfortable and it's driving me up the wall.

    So I think I'd like to get one of those 3DConnexion devices and give it a whirl. But before I crack out the credit card, does anybody know if it works in Blender in Linux? I know it works in Blender because the manual says so, but I'm not too sure about Linux - and if it does work, how well it works.

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Sleek Cyborg (sh.itjust.works)
submitted 7 months ago* (last edited 7 months ago) by CaptDust@sh.itjust.works to c/blender@lemmy.world
 
 

Older work I created for a blender course and not used for any project, but I still like it.

Cyborg Detail

Block model with another design Block Models

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submitted 7 months ago* (last edited 7 months ago) by CaptDust@sh.itjust.works to c/blender@lemmy.world
 
 

Thought I'd share a draft of a ship I created. A friend asked me to make a couple different designs for his starfox inspired game. This one we've named Eclipse and it's my favorite so far. It's still very early but I am pretty happy with it for now!

action ship detail

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I have been really crusty with blender for a long time. Tried many tutorials to get back into it (all of them failed, latest being donut 4.0). So im just doing it without a tutorial i suppose, well, attempting it.

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Got this design and was asked to produce an outdoor riverside rendering. Im not fully happy with it yet but I'm liking how its going. It needs more refinement and stochasm to help drive the realism, but for my first real blender archviz attempt with all assets and shaders my work I'm pretty happy with it so far.

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Something I made today. This originally started as a lighting experiment but I was pretty happy with the result so kept going.

All made in Blender, Cycles 256 samples with denoising ✌️

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Hello everybody,

I’d like to get into Blender, with a view to possibly do CAD with it because I see it’s now - at least partially - a thing.

I used to work professionally with SolidWorks in 2008. Then I changed jobs entirely. But I’ve always liked doing CAD: I love making complex working mechanical models that move accurately.

I’ve also always wanted to do animations - something SolidWorks could do back then, but not very easily. I tried to get into Blender many years ago, but it was… let’s say a steep learning curve, to be kind.

Fast-forward to today:

My company bought a Prusa 3D printer. That thing is fascinating. 3D printing is also something I’ve wanted to get into for years, and this too seems to have matured into a really good, mostly trouble-free technology.

And then I watched a really interesting video yesterday from one of my favorite Youtuber, Animagraffs, in which he shows in details how he uses Blender to create his marvellous animations. In his video, Blender looks sooo much better and so much more stable and complete than what I tried years ago.

Finally, I’m almost exclusively a Linux user. I could swallow - barely - the cost of a SolidWorks license, but I’ve always hated to have to use Windows to use SolidWorks. That’s mostly what kept me off of using it again since I changed jobs.

After all those years, it seems like all those technologies have matured enough that a reasonably clever but not exceptionally bright dude like me can actually hope to create animations, model printable parts and possibly do 2008-level parametric CAD in Blender.

And so I think it’s time I finally invest the time to learn Blender. I feel it’s one of the essential generic skills a well-rounded computer user should possess, like editing photos, audio or videos, and it seems like I could build on Blender skills to finally get into 3D printing and do CAD again, all in my favorite OS. And even if I can’t do CAD with it yet, it seems that it’s not too far off.

How woud you recommend I go about learning how to use Blender? I don’t want to do complicated things, just learn the basics properly and build solid foundations.

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In 2019, I built my first character (Cibo from Blame), and I was actually really content with my results back then. The model was posable and even had proper fingers! Yesterday, I decided to model the same character again (with actual references this time), and I am generally happy with my progress over the last five years.

A pain to rig, though. Maybe less articulate clothing is a better thing after all.

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I'm trying to rig a human model and it's mostly worked, but when I move the target bone it wants to fly around. Why is this happening?

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submitted 7 months ago* (last edited 7 months ago) by RIP_Cheems@lemmy.world to c/blender@lemmy.world
 
 

I've been trying to fix this problem for about a week now and can't figure out what to do. I got the error "Failed to replace function free in module ucrtbase.dll", went to blender forum for help and was told to open console and change TBB_MALLOC_DISABLE_REPLACEMENT=1, but wasn't given any real explanation on how to open the console.

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I have come across a few add-ons that are only available through GitHub, for example. So I'm wondering, is there some system to keep them updated automatically, or do I have to manually redownload them every time?

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After a long break, I returned to 3D and made this TV for a game that my husband and I are making.

Textures 1024*1024

Vertices 1346

Triangles 2294

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Hi, I cannot seem to find a short animation that someone made of, if I can remember well, a man with a backpack walking and smoking. Does this sound familiar to anyone?

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The Models Resource didn't have the Hero robe so I used the Apprentice robe instead

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