gmanz2142

joined 1 year ago
[–] gmanz2142@lemmy.zip 7 points 3 months ago (5 children)

Never played 76, never will. Not interested in a multiplayer Fallout game. I've heard you can mostly play alone and adjust settings to prevent other players from griefing you, but it still doesn't interest me.

After watching the show, I fired up Fallout 3 and FNV on my PC, modded together with Tales of Two Wastelands.

I'll probably take a break and play a few other titles before picking Fallout 4 back up just so the similar gameplay doesn't get stale, but that's also on my radar to play again.

[–] gmanz2142@lemmy.zip 3 points 6 months ago

With the new update coming out, it may be a while before some mods get updated to be compatible with the new release version. I'd recommend starting your game unmodded, then look for mods that benefit your play style once you have a feel for the game and how it plays.

[–] gmanz2142@lemmy.zip 9 points 9 months ago

I'm gonna tweak this to "Get off my WLAN" since it's a relatable anagram

[–] gmanz2142@lemmy.zip 5 points 9 months ago

I level my team evenly; when a pokemon levels up past the others, I move it to the last slot in the party and use everyone else until they're at the same level. Rinse and repeat.

It's tedious, but it's how I keep everybody even. And obviously this doesn't work perfectly; occasionally you'll have a Pokemon faint and the others may climb ahead a few levels. To mitigate that, I keep the lower Pokemon at the front until he catches up with the rest.

[–] gmanz2142@lemmy.zip 4 points 11 months ago* (last edited 11 months ago) (1 children)

Been a mixed bag for me. If it's a straight time-trial with no enemies showing up, I can usually complete about 66% of them.

If enemies show up during the drive, I immediately tank the mission, as it's a waste of my time. I beat those time trials less than 25% of the time simply because the enemies are so hard to take down from a non-weaponized vehicle.

[–] gmanz2142@lemmy.zip 8 points 1 year ago

Cyberpunk 2077! Update 2.0 really turned the crafting and perk systems on their heads. I was quite resistant to the weapon/crafting progression that's now in place, but it's growing on me.

Battlefield movement is much better with dodging/dashing and air dashing. I'm not even playing a melee build and it's still great being able to close gaps quickly and zip around the battlefield.

Vehicle combat is fun, but it hasn't come up too much just yet. Hope that changes at some point. Haven't determined if the weaponized cars are available in races, that'll be amazing if they are.

All in all, great update, can't wait to see what all Monday's DLC adds to the game.

[–] gmanz2142@lemmy.zip 1 points 1 year ago

Mods allowed? Rimworld