cafentropy

joined 1 year ago
[–] cafentropy@beehaw.org 1 points 1 year ago

That's a fair point, I just know it's a common contrarian take and wanted to distance myself a little from that. I meant that I am aware I'm in the minority on it, it's not a purely bad feature, just one that doesn't work for me.

[–] cafentropy@beehaw.org 6 points 1 year ago (7 children)

Before I say this I do admit I am in the wrong, and that an overwhelming majority of people love this game, and I understand that on an objective level it was both ground breaking and excellent.

I cannot, for the life of me, enjoy breath of the wild due to weapons breaking. I played maybe 5 hours? I got excited when I found a cool sword, and then proceeded to never use it because I was afraid to "waste" it. (and repeat that with new weapons, to save which I have to go find some little seed people to have more inventory slots?)

I understand that they want me to try new things, but for me, for some reason, it just wasn't fun. I want to be excited when I find new loot, not anxious. Maybe it's because I grew up with Diablo-like games, where accumulating loot was the fun part, but I can't seem to enjoy it when the game takes toys away from me.

[–] cafentropy@beehaw.org 2 points 1 year ago (5 children)

In programming you can indent your code with tabs or spaces, which some people are very passionate about, but ultimately is a stylistic choice - https://www.youtube.com/watch?v=SsoOG6ZeyUI