this post was submitted on 10 Jun 2023
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Gaming

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The other thread about favorite mechanics is great, so let's also do the opposite: what are some of your most hated mechanics?

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[–] servingthehadows@beehaw.org 2 points 1 year ago

Either crafting or being Sonic the Hedgehog

The game over mechanic in platformers. Fine with it in RPGs, but after playing Rayman Legends and Mario Odyssey game overs seem more intrusive in platformers rather than something beneficial to the overall enjoyment of the game.

[–] NoName977@kbin.social 2 points 1 year ago (1 children)

Open worlds with markers. It takes every feel of exploration from me and changes the open world part of the game to really long and boring interactive loading screen through which I must pass between (very often) very linear missions.

[–] koopacha@beehaw.org 2 points 1 year ago

this was why I think breath of the wild was so cool, you had to make your own markers and just go to things you thought seemed interesting. It made it feel much more like you were actually exploring

[–] BuboScandiacus@mander.xyz 1 points 1 year ago* (last edited 1 year ago)

Pokemon-style puzzles and crafting.

[–] JeremyT@lemmy.teaisatfour.com 1 points 1 year ago

Nintendo's inability to make things easy like crafting multiple items at once in BotW/TotK and Animal Crossing

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