this post was submitted on 06 Sep 2023
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[–] saegiru@lemmy.world 116 points 1 year ago (9 children)

Good, I hope this means we get even more turn-based RPGs again. I'm 100% fine with people enjoying the new action-oriented RPGs like Final Fantasy has become, but I love turn based so much more. I didn't like that it felt like there couldn't be both on the market. There is just something way more enjoyable to me about turn-based as opposed to mashing buttons and twitchy moves like I'm playing God of War.

[–] Nefyedardu@kbin.social 43 points 1 year ago* (last edited 1 year ago) (6 children)

Final Fantasy moving away from turn-based because it's "outdated" is peak Square silliness. Have they ever heard of chess, card games, board games, DnD, Civilization, Persona, Dragon Quest, XCOM, Pokemon, Darkest Dungeon? If anything, DMC-style character action games are far more niche.

[–] turtlepower@lemm.ee 28 points 1 year ago (5 children)

Uh... I hope they've heard of Dragon Quest. They own it.

[–] Nefyedardu@kbin.social 13 points 1 year ago

Funny enough Yoshi P was the one that said turn-based was outdated and he's worked on DQ before but only the MMO, arcade games, Minecraft clone and a Wii FPS thing. I think it's pretty obvious he just doesn't like the genre. DQ11 was the breakthrough hit in the West and he had nothing to do with it.

[–] hogart@feddit.nu 10 points 1 year ago

But so they know that they own it? That's the question here!

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[–] idunnololz@lemmy.world 5 points 1 year ago

I'm kind of sad that the RTS genre kind of died. I like RTS games and I hope they can make a comeback one day.

[–] Aztechnology@lemmy.world 4 points 1 year ago

I stopped liking final fantasy once they abandoned it.. Literally last game I played was 12.

[–] BenVimes@lemmy.ca 4 points 1 year ago (1 children)

I seem to remember them being surprised by the success of Bravely Default, not expecting a deliberately old-school RPG to appeal to modern audiences.

The cynical part of me believes this is performative on their part - they know a game like that will be popular, but it won't be the most popular thing ever and they won't make all the money. So, they try to push bigger games that are more easily monetized in hopes that people will just forget their own preferences.

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[–] ABCDE@lemmy.world 3 points 1 year ago (1 children)

It turned me off the FFVII remake, which is a shame as I really wanted to experience the original but in a modern style. I guess I may actually boot the original up instead; I wonder if there are mods to make it more playable.

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[–] lawrence@lemmy.world 22 points 1 year ago (2 children)

Have you already played Chained Echoes? It's another masterpiece in the world of 2D turn-based RPGs.

Trailer: https://www.youtube.com/watch?v=ClrZiz_IMmY

[–] saegiru@lemmy.world 5 points 1 year ago

Looks nice! Will have to take a look, thanks!

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[–] Carnelian@lemmy.world 18 points 1 year ago

I agree, I’m glad games like this (and baldur’s gate!) are enjoying so much success and attention right now. It’s better for everyone if we have a variety of polished experiences in different genres.

That being said I don’t often find myself enjoying turn based games lol. Even going back to the super nintendo, I massively preferred Secret of Mana (with it’s real time combat system) to Final Fantasy. There’s just something extremely satisfying to me about a well done action-oriented RPG, where you feel like your skills are improving alongside your character’s.

“Well done” is not to be overlooked, of course. I was quite disappointed with final fantasy 16, as it truly did just feel like mashing buttons

[–] HeyJoe@lemmy.world 9 points 1 year ago

I thought this was already understood after the success of octopath traveler... but here we are.

[–] turkalino@lemmy.yachts 8 points 1 year ago

I never really liked turn-based RPGs until I became an adult with a full time job because they’re perfect for when I’m burnt and wanna play video games but I’m also too burnt to play most games.

I imagine there’s a lot of millennials/early gen-Z that feel the same way. A whole market that is just starting to be tapped

[–] hogart@feddit.nu 5 points 1 year ago

Yeah it's far more relaxing to play a jrpg with good music, nice looking environments when I can actually listen to the music and look at the world instead of focusing on the enemies tells and dodgeroll at the exact perfect moment. Nothing wrong with perfect dodgerolls. But I don't want them in all my games.

[–] Seraph@kbin.social 5 points 1 year ago

Really? I love real time strategy games but feel like most of the new strategy games I see are turn based.

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[–] radiated@lemm.ee 31 points 1 year ago

You gotta love seeing indie studios doing good.

[–] LameName3000@lemmy.world 22 points 1 year ago

The game is available on both Game Pass and PS Plus and still manages to reach those numbers. That's impressive.

[–] Ashtear@lemm.ee 20 points 1 year ago (2 children)

For context, just 100k is historically a good showing for a JRPG, especially one with this production size. Atelier Ryza hitting 500k back in 2020 was a big surprise. This is well on its way to that mark.

I think there's an argument to be made that JRPGs haven't been this mainstream since 1997, and even then it was just Final Fantasy in the west. The genre is much more diverse today. Amazing times.

[–] wim@lemmy.sdf.org 3 points 1 year ago (1 children)

I don't know about them never being this mainstream this century.

Golden Sun sold over a million globally in the early 2000s, and the Fire Emblem series had their best selling games in the millions in the 2010s.

Granted, these are rookie numbers compared to the juggernaut that is Final Fantasy, but still respectable.

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[–] Tbird83ii@lemmy.dbzer0.com 3 points 1 year ago (2 children)

Sure, let's just say Final Fantasy was the only popular JRPG around 1997 and we can forget about Pokemon, Earthbound/Mother, Super Mario RPG, Zelda, Dragon Quest...

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[–] orphiebaby@lemmy.world 15 points 1 year ago* (last edited 1 year ago) (2 children)

I know that stupid rich CEOs and shareholders don't understand this, but... "heart". You make a game with heart, and it's immediately apparent to the audience. You can try to break down what it is that gives it away, but that's unnecessary.

If a work of art has heart, it will probably sell well. As long as people can clearly see what it is, and as long as it doesn't do anything alienating.

[–] rahmad@lemmy.ml 8 points 1 year ago* (last edited 1 year ago) (1 children)

I love this sentiment, and it can be true, but it also creates this idea that 'heart' alone has a high bearing on whether or not a product of any kind (book, film, statue, game) will be successful in its market ambitions.

It doesn't always correlate. I would argue if often doesn't correlate. Any indie film or game fest is chock full of projects with a ton of heart. Few of them graduate to success in the market place.

I'm not saying heart is a bad thing. It's a damn great thing. But strong business fundamentals are a good thing too. And sometimes, you also just need that extra bit of luck or uncontrollable virality too. To find success, you stack the deck with as many good plays as you can, and heart is one of them.

Success is not a recipe, and if it was, everybody would be doing it...

[–] orphiebaby@lemmy.world 2 points 1 year ago* (last edited 1 year ago)

I agree with you completely. I just wasn't about to write an essay on potential contributing factors that can help one succeed, plus luck. I just wanted to say that these days, there are a lot of indie smash hits out there that succeed in part because people saw a whole lot of love in them, when a lot of the more cynical corporate creators would never have made such things in such ways. Hell, it's not just indies. It's why many Nintendo games are so beloved, even "forgotten" ones like Earthbound. ^^

[–] Buddahriffic@lemmy.world 3 points 1 year ago

I realized pretty early on as a developer that my projects motivated because I wanted the thing I was making were far better than projects motivated because I wanted a project to work on.

A lot of the large companies are now run by business majors who are primarily there to make money rather than make video games.

Though you do need the skills and dedication in addition to the vision, because I've also got a bunch of projects that started as something I was very interested in but then stalled because I didn't have the skills or focus to stick with it.

[–] Sunforged@lemmy.world 13 points 1 year ago (1 children)

Game looks really good. I was hyped to play Super Mario RPG with my kids but might put that off to play this instead.

[–] lutillian@sh.itjust.works 3 points 1 year ago

It takes a lot of inspiration from Super Mario RPG, especially in the battle system. Using a lot of the abilities just feels so satisfying.

[–] sigmaklimgrindset@sopuli.xyz 11 points 1 year ago (5 children)

So happy to hear this! I bought it on release and finished it yesterday. Then I went back and bought the soundtrack.

Loved the main characters, and loved that it knew exactly how long it needed to be without making it a grindfest. Reminds me very much of my time with Chrono Trigger.

[–] zaemz@lemmy.world 4 points 1 year ago (1 children)

I've been watching some streams of it and Chrono Trigger was absolutely what came to mind for me. The art is gorgeous and the music is awesome too. Game's got good vibes for sure.

[–] rolaulten@startrek.website 3 points 1 year ago

I'm playing through it, and my house mate described it as a love letter to Chrono Trigger.

Also it's gorgeous. Play it just for the eye candy if nothing else.

[–] ABCDE@lemmy.world 3 points 1 year ago (1 children)
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[–] Sir_Simon_Spamalot@lemmy.world 10 points 1 year ago (7 children)

This game is so hyped. How good is it really?

[–] Skyler@kbin.social 12 points 1 year ago

I just finished it yesterday. Verdict? Super fun, gameplay is great, looks beautiful, has a retro vibe. The story... is okay.

[–] Penta@lemmy.world 9 points 1 year ago

22 hours in. Still really fun. Don't expect anything groundbreaking in terms of story though.

[–] rolaulten@startrek.website 6 points 1 year ago

Honestly? It's enjoyable. Some of its predictable, some of the dialogue is brilliant, and sometimes the combat is a slog (or just not balanced well - especially early on when you don't have a lot of options). I do wish it had branching dialogue options but that's just me. Oh and the art is top notch.

[–] Dremor@lemmy.world 4 points 1 year ago

2 hours in. It is quite good. I have no regrets buying it.

[–] Clipboards@lemmy.world 3 points 1 year ago

1hr and some change in. I'm loving it so far

[–] AgentGrimstone@lemmy.world 3 points 1 year ago

8 hours in, it's pretty good. I think it's one of those games that just came out at the right time.

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[–] clovernorth@lemmy.world 9 points 1 year ago

I’m about 8 hours into this game and it’s so refreshing.

[–] quylaa@lemmy.ml 7 points 1 year ago

Good, this game is great and Sabotage did an amazing job! They deserve the success, and I'm happy that so many people are playing it.

[–] fckreddit@lemmy.ml 7 points 1 year ago

They definitely deserve it. The game is awesome.

[–] newthrowaway20@lemmy.world 6 points 1 year ago* (last edited 1 year ago)

Starts out a little slow for my modern tastes, but I've been enjoying the game. Glad I picked it up. But I previously picked up The Messenger so I planned to pick up their next game for sure.

[–] Thebazilly@ttrpg.network 6 points 1 year ago

I will pick it up eventually, but I've got too many games to play already!

[–] TowerofPimps@lemmy.world 4 points 1 year ago

Good for them

[–] Legendsofanus@lemmy.blahaj.zone 4 points 1 year ago (5 children)

This is beautiful!!!!

Is the game good?

[–] mint_tamas@lemmy.world 5 points 1 year ago (1 children)

If you like the genre, it is very good. I’d go as far as saying it’s really special. For me, it’s very comforting and just plain good vibes. Fantastic pixelart and tasteful, sensible improvements on the format.

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