this post was submitted on 30 Oct 2024
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Now if only they could more clearly communicate when games are playable offline.

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[–] xep@fedia.io 10 points 3 weeks ago (2 children)

I do everything important like banking etc on a separate device that isn't my gaming PC. This has been quite liberating since I worry less about invasive anti-cheat, drm etc. I realize not everyone wants to do this but it's been a nice compromise.

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[–] MyNameIsAtticus@lemmy.world 9 points 3 weeks ago (2 children)

This will be helpful for discerning if a game can run on the Steam Deck. There's not many games that don't have verification (Either by Valve or ProtonDB) but for newer games with anticheat it will serve as a good rule of thumb i imagine

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[–] Chozo@fedia.io 6 points 3 weeks ago (1 children)

Probably a pessimistic take, but I don't expect this to have any discernable impact on sales, or any other effects that would discourage publishers from these practices. The average user doesn't care about or understand how these things work; they'll see an anti-cheat warning on the store page and think "Okay, tell the colonel I'll be on my best behavior then" and continue to buy the game.

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[–] Riccosuave@lemmy.world 5 points 3 weeks ago (3 children)

Not to be annoying, but can someone please ELI5 how kernel level anti-cheat software actually works, or link good resources where I can read about it.

[–] scoobford@lemmy.zip 13 points 3 weeks ago

Eli5: your PC has different access levels a program can run at. This prevents a malicious or badly coded program from completely fucking your computer. Kernel level anti cheat runs at the lowest level access that exists under windows. It can do basically whatever it wants to your PC, and if a backdoor is coded in (happens way more than you'd think), it gives malware basically total access to your PC.

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