this post was submitted on 19 Feb 2024
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When you cram it full of tech mods it is.
If you don't have at minimum 4 GB of RAM to dedicate to the game alone, you are not going to be able to load the packs I want to play. And yet, this is apparently how much RAM a lot of people still have in their PCs total in the year of our lord 2024.
I also have a lot of friends using underpowered netbooks as daily drivers, which will quickly be CPU-bounded in a game like modded Minecraft.
Minecraft, especially modded Minecraft, is almost an anti-game. Unlike nearly every other big game, where it's a neat and tidy compiled package that stays in its lane memory-wise, loads relatively quickly, and only makes you ask questions about how many pretty settings your GPU can handle and what FPS you'll get doing it, Minecraft instead is a bloated, memory-hogging dumpster fire written crappily in Java (many of the mods are, anyway) that runs like a dream on integrated graphics but can bring nearly any processor you might have to its knees on single thread performance.
It amazes me that my laptop, which would have been sold alongside phones with keyboards, still has more RAM and pixels than some people, and an appreciable number of cores. The GPU is caca and increasingly unsupported though.
Are there any mods that are surprisingly economical? CPU-heavyness is pretty much just the genera - Dwarf Fortress has long been the same - but coding your thing well can make a huge difference. DF itself just got multithreading, and apparently some of the sorting tasks were implemented very naively before.
pretty sure ATM9 recommended minimum RAM is 10GB...i have it at 12GB.
but i also run it at about 100fps and view distance set around 16 with shaders...