this post was submitted on 09 Sep 2023
8 points (100.0% liked)
D&D Next - 5e Discussion
2406 readers
6 users here now
A place to discuss the latest version of Dungeons & Dragons, the fifth edition, known during the playtest as D&D Next.
Join our discord! https://discord.gg/dndnext
-- Rules --
- Be Civil. Unacceptable behavior includes name calling, taunting, baiting, flaming, etc. Please respect the opinions of people who play differently than you do.
- Use Clear, Concise Titles.
- Limit Self-Promotional Links. External links to blogs, kickstarters, storefronts, YouTube channels, etc, must be related to DnD and posted no more than once every 14 days. Affiliate links are never allowed.
This is a new community and the rules are in flux. Please bear with us (and give your feedback!) as we navigate building this new community. Thank you!
founded 1 year ago
MODERATORS
you are viewing a single comment's thread
view the rest of the comments
view the rest of the comments
There's an argument to be made for "simple martials, complex wizards" in the case of players who are new to D&D or tabletop games in general, where managing a spell sheet would be a little daunting with like 300+ spells available, but that argument expires the minute your new martial players are comfortable with the standard fighter/barb/monk/etc. and decides "Hey, I want to have more choices and do cool things with resources like spellcasters get to."
At that point, I think it's fair to offer players the choice to rebuild their characters with new frameworks, including the Advanced 5e martials. Laserllama's homebrew classes also tend to be well-balanced while offering good options for play, and the martials are no exception, although ultimately, most homebrew options with a modicum of effort tend to fall within the power range the published options give, considering 4E monk and Twilight Cleric are both considered AP legal.
Hey, Im one of those players I guess. My second character was a warlock and it was such an improvement over my first one. I would like that we had the level of costumization that warlocks offer or at least cool options. Battle master is ok in that sense, it gives you some cool maneuvers, but the there isn't a scaling like warlock's invocations.
Eventually I will work on my own progression for martial characters, to make them more flexible on early levels and more powerful at higer levels.
As much as I like A5e, they just solved one of those problems, so I would like to buff martials on levels 15 to 20. But I have some concerns about how should I implement that, not everyone likes the "air cut" patch or ground tremor.
I highly recommend checking out the Laserllama martial reworks, they all offer a choice of exploits that do all of those things.