this post was submitted on 24 Sep 2023
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I've had more unused time this and last week than usual due to a persistent case of Covid, so I've played Return to Monkey Island again. It's so much lovelier than I remembered - it took a few "just average good" games inbetween to notice just what a piece of art this game is. There's a billion of details you hardly notice: the pattern of the frame around the main menu changes every time, there's so much going on even in the most obscure and distant corners of the background that adds nothing to the story but a lot to the atmosphere, and characters constantly hint at non-canon things that happened earlier in the game based on the player's choices.
It's also a bittersweet game for two reasons:
Still, for old farts like me who grew up with anything Lucasfilm from Maniac Mansion to Full Throttle, the game feels a bit like coming home - and as far as point-and-click adventures go, they don't come much more brilliant than this one.