this post was submitted on 13 Sep 2023
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Steam Deck
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I noticed this guide recommends
compress-force=zstd
, which sets the ZSTD compression to level 3. There's a BTRFS benchmark and ZFS benchmark of the ZSTD levels which can give a rough idea of how ZSTD performs for transparent filesystem compression. Note that almost all of ZSTD's compression gains happen starting at level 1, and levels after that have very minor improvements.Also keep in mind that ZSTD levels only affect how long it takes to write new data to the filesystem. ZSTD is somewhat unique as a compression algorithm in that as you increase compression effort, the decompression effort stays the same. You could compress everything with level 15 and it will decompress just as fast as level 1 (~generally). Setting higher ZSTD levels could arguably make more sense for a gaming drive because the data is usually write-once, read-many. I don't know at what level the Steam Deck CPU will start limiting your I/O though.
BTRFS compression is enabled per-file, so you can change ZSTD levels at any time and old data will still be compressed with your previous algorithm. To recompress using a new level, change your
/etc/fstab/
ZSTD level and remount the partition, then run a defrag to poke the data into recompression.Here's one sharp edge: defrag will unshare file contents so sometimes it's not just feasible to do it.
Run
duperemove
on the partition after defragging to get those reflinks back. Duperemove is usually a good idea anyway unless you're running on a HDD - reflinks are almost identical to fragmentation in nature so you might prefer to have less fragmentation on a mechanical drive instead of easy de-duping.If you can do that, you already had enough space for reflinking not to matter in the first place, right? Or you can carefully do defragmenting in parts, running dupremove incrementally? seems like a lot of wasted time :).
Free storage is free storage, and storage is at a premium on the Steam Deck - I would gladly trade time for storage, considering that time passes regardless. This defrag scenario would only happen if you want to change ZSTD levels, so if you pick your level at the start, copy your data on, then run
duperemove
you'll save the most space possible without needing to defrag. Deduplication is probably the difference between being able to fit 1-2 more games on your Steam Deck - Wine prefixes are prime targets for deduplication.